
Unity 3D Game Development
Learn the basics of Unity 3D, coding, animation, sound, level design and more. Build your first game in about an hour.
Whether you're completely new to game development or you have experience developing games with Unity 3D, this course is for you.
Beginners
Beginners can start with the basics of the Unity system with an explanation of how it works. This isn't an explanation of what each menu does one by one (that's boring), but a high level explanation of how Unity functions from the perspective of a first time game developer. You'll then take that knowledge and build your first real game in about an hour.
You will learn basic scripting as it relates to game design. No prior coding experience is necessary to take this course and create real games.
Game Developers
For those with experience in the world of game development, you can skip the basic Unity and basic scripting sections and move right into the higher level game development exercises. We understand you already know the basics and you want to increase your skills as a game developer.
What You Will Learn
- The Unity user interface
- Structure of Unity projects
- Basic Unity scripting
- Intermediate and advanced Unity scripting
- Working with assets
- Level design
- Sound design
- Animation, modeling and rigging
- Compiling games to console and mobile devices
- Mecanim animation system
- Shuriken particle system
This course uses C# as its programming language. You will also be using the open source program called Blender to create some of the animations.
Your Instructor

Stone River Academy is part of the Stone River eLearning family of companies. For IT certifications and many courses that are not available here, check out our course catalog.
At Stone River Academy, we're very passionate about teaching everyday people topics that they are interested in. From technology, to business, to education, we have you covered.
We deliver only high quality courses that take you from beginner to expert in a matter of hours on any of the topics we cover.
Course Curriculum
-
StartIntroduction to the Game (9:36)
-
StartModeling, Rigging and Animating Your Assets (6:34)
-
StartImporting Assets (6:34)
-
StartMecanim Animation System (6:34)
-
StartShuriken Particle System (6:34)
-
StartSound (6:34)
-
StartAssembling Our Level (8:28)
-
StartBringing Your Game to Life with Code (22:36)
-
StartCompiling Your Game (8:28)
-
StartIntroduction to Scripting (8:28)
-
StartCreating a New Script (1:59)
-
StartFunctions | Level 1 (6:53)
-
StartVariables | Level 1 (7:12)
-
StartFunctions | Level 2 (7:12)
-
StartVariables | Level 2 (4:14)
-
StartMonobehavior Members (24:11)
-
StartBooleans and Conditionals (7:12)
-
StartInputs (16:28)
-
StartCoding Resources (16:28)